You can go to Amazon and buy a a copy of the Radio: an Illustrated Guide comic book for $75.. but that's just silly.. You can get it at This American Life for only $2 as a download to print yourself, or have one mailed to you for $5..
Radio: An Illustrated Guide is a comic book that explains how to make a radio program. Specifically, it explains how to make the public radio program This American Life. In comic book form, the producers of This American Life explain how to find a story, how to do an interview, how to edit sound, how to write for radio and how to mix a radio story. It also explains how the narrative structure of a radio story works, and how it's different from other kinds of stories. This American Life is the most popular documentary program on American radio, with a weekly audience of over a million listeners, on more than 380 public radio stations nationwide. It's produced at WBEZ Chicago and distributed by Public Radio International.
Jessica Abel is the artist and she tells the story behind how the comic book came to be and provides some full page views on her website.
You can also check out Brainpickings for a closer look.
Below are some screenshots along with snippets from customer reviews at Amazon, but it's better to read them in their entirety
If you have ever entertained the notion of trying to slow society's slide into stupor by giving your take on things some sort of voice, this is a great manual for using radio as your format. The format, as an iluustrated guide, takes on the feel of a Boy Scout manual or some other type of DIY instruction.... ..a primer on first focusing on the work to be presented, then the techinical aspect of broadcasting it...
I recently started a one-man show on a community radio station. I quickly learned it isn't hard to do, but its very hard to do very well. Wanting some tips on the cheap, I found this book....
Having read "Radio", I can say it is packed with information not only on the production, but on how to tell a story...
I didn't know what to expect when I ordered this. All I knew what that I knew nothing about radio. This little comic has changed that however. With its easy to read format and great illustrations I was able to understand the fundamentals of radio production in about an hour... ..If you want to know the absolute basics
Jessica Abel and Ira Glass have done an admirable job of explaining the basics of what it takes to do radio reportage and story telling in a novel format, mainly that of a comic. Inexpensive, easy to read and even easier to understand, the book gave me a clearer idea of what it talks to engage in this field and how to do it properly. of production then buy it.
This book was recommended to me during a seminar on multimedia storytelling for photographers, so its value is not limited to those who only want to do radio. It's a comic book, but not shallow. Anything but... ..This is a little gem.
Download yourself a printable copy of the Radio: an Illustrated Guide comic book at This American Life for only $2, It's a fun and insightful resource.
For starters, the carrier or continuous AC wave produced by an AM transmitter ideally is a pure sine wave. Its strength depends on the power applied and the efficiency of the device.
Radio frequency power can travel large distances without wires. Audio frequencies can not. The radio frequency power is used to transport or carry the audio without wires connecting the origination point to the end point.
When you add your program audio to the radio frequency carrier, the loudness of the audio causes the amplitude of the carrier to change in step with the audio. The audio is impressed on the carrier or modulates the carrier.
The audio is an AC signal. The voltage of the audio alternately is positive and negative. That causes the carrier to alternately increase and decrease at the audio rate. The extra power is the audio. If the carrier is 100 mW the audio needed for 100% modulation would be 50 mW.
The maximum the carrier can decrease is 100%. If the audio is too loud the carrier can't go beyond 100% in the negative direction as the carrier would shut off at that point. Trying to go beyond 100% in the negative direction creates RF interference over a wide range of frequencies and must be avoided.
Depending upon how the audio is impressed on the carrier, the carrier can increase more than 100% in the positive direction. This does not have the same effect as more than 100% negative modulation because the carrier does not shut off it simply keeps getting larger.
When the carrier is modulated more than 100% in the positive direction this is called asymetrical modulation. Technically, this is distortion but the end result is the received signal sounds louder. Special modulators allow the positive going signal beyond 100% but limit the negative going signal to no more than 100%.
The other way to explain amplitude modulation is when the audio is mixed with the carrier, new frequencies are generated. Among others you end up with the carrier frequency, carrier frequency plus audio frequency and carrier frequency minus audio frequency. The new plus and minus frequencies are called sidebands. When these three frequencies are mixed together the algebraic sum of the instantaneous voltages produces the modulated output signal. A lot less words but a little more difficult for some to grasp.
The frequency difference between the plus and minus sidebands is the bandwidth of your signal. Another words, the bandwidth of your signal is two times the highest audio frequency applied. The AM broadcast band channel is 10 kHz so the maximum audio frequency should be 5 kHz but that seems to have been relaxed over the years.
OK, that's my stab at it. Rip it up.
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